write some comment and rewrite
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104
main.js
104
main.js
@ -1,36 +1,14 @@
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const canvas = document.getElementById("c");
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const ctx = canvas.getContext("2d");
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const c = canvas.getContext("2d");
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const imageWidth = 100;
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const imageHeight = 100;
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const columns = Math.floor(canvas.width / imageWidth);
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const totalImageCount = 100;
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const img = new Image();
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img.src = "./images/1.jpg";
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const thumbW = 100;
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const thumbH = 100;
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const gap = 10;
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const columns = Math.floor(canvas.width / (thumbW + gap));
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const count = 100;
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let scrollTop = 0;
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let selectedIndex = -1;
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canvas.addEventListener("wheel", (e) => {
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scrollTop += e.deltaY;
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const rows = Math.ceil(count / columns);
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const contentHeight = rows * (thumbW + gap);
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let maxScroll = contentHeight - canvas.height;
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if (maxScroll < 0) maxScroll = 0;
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if (scrollTop < 0) scrollTop = 0;
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if (scrollTop > maxScroll) scrollTop = maxScroll + 10;
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render();
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});
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canvas.addEventListener("click", handleClick);
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img.onload = () => {
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render();
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};
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function getMousePos(e) {
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const rect = canvas.getBoundingClientRect();
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return {
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@ -39,49 +17,73 @@ function getMousePos(e) {
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};
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}
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function handleClick(e) {
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const pos = getMousePos(e);
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const mouseX = pos.x;
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const mouseY = pos.y;
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function unselectImage() {
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selectedIndex = -1;
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canvas.removeEventListener("click", unselectImage);
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canvas.addEventListener("click", handleClick);
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render();
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}
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for (let i = 0; i < count; i++) {
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function handleClick(e) {
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const { x: mouseX, y: mouseY } = getMousePos(e);
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for (let i = 0; i < totalImageCount; i++) {
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const row = Math.floor(i / columns);
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const col = i % columns;
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const x = col * (thumbW + gap);
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const y = row * (thumbH + gap) - scrollTop;
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const x = col * imageWidth;
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const y = row * imageHeight - scrollTop;
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if (
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mouseX >= x &&
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mouseX <= x + thumbW &&
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mouseX <= x + imageWidth &&
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mouseY >= y &&
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mouseY <= y + thumbH
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mouseY <= y + imageHeight
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) {
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selectedIndex = i;
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canvas.removeEventListener("click", handleClick);
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canvas.addEventListener("click", unselectImage);
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render();
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return;
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}
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}
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}
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function render() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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canvas.addEventListener("click", handleClick);
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for (let i = 0; i < count; i++) {
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const totalWidth = columns * (thumbW + gap) - gap;
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const startX = (canvas.width - totalWidth) / 2;
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canvas.addEventListener("wheel", (e) => {
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scrollTop += e.deltaY;
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const rows = Math.ceil(totalImageCount / columns);
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const contentHeight = rows * imageHeight;
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const maxScroll = Math.max(0, contentHeight - canvas.height);
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scrollTop = Math.min(Math.max(scrollTop, 0), maxScroll);
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render();
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});
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const img = new Image();
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img.src = "./images/1.jpg";
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img.onload = () => render();
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function render() {
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c.clearRect(0, 0, canvas.width, canvas.height);
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if (selectedIndex >= 0) {
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c.drawImage(img, 0, 0, canvas.width, canvas.height);
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return;
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}
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for (let i = 0; i < totalImageCount; i++) {
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const row = Math.floor(i / columns);
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const col = i % columns;
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const x = startX + col * (thumbW + gap);
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const y = row * (thumbH + gap) - scrollTop;
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const x = col * imageWidth;
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const y = row * imageHeight - scrollTop;
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ctx.drawImage(img, x, y + 10, thumbW, thumbH);
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if (i === selectedIndex) {
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ctx.strokeStyle = "red";
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ctx.lineWidth = 4;
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ctx.strokeRect(x, y + 10, thumbW, thumbH);
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}
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c.drawImage(img, x, y, imageWidth, imageHeight);
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}
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}
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